Showing posts with label Links. Show all posts
Showing posts with label Links. Show all posts

Saturday, 25 February 2012

Naomi Alderman on video games

I happened to catch that on the radio in my car yesterday (yeah, I do listen to Radio 4)

BBC iPlayer - Front Row: Naomi Alderman on video games

Rare to hear about that topic on the radio (at least in a good way).

Wednesday, 22 February 2012

Sunday, 9 October 2011

Animation Chronicles - Episode 3: starting over to "Evolve"

A grim sounding title, but there's actually good news in that article.

In a normal pipeline, you would model your character, then rig it and skin it. As I was using the UDN's skeleton, which is in a relaxed pose, I assumed I had to put that skeleton in a T-pose before being able to model something around it. This is why I started to rig the skeleton first. But today, I've made a discovery that would save me the trouble of modelling a character.

Wednesday, 7 September 2011

Gamasutra - A rational approach to Racing Game Track Design

Very good article on the subject. Most of it is common sense, but it's always better when put into words.

Although the article is focussed on arcade racers, the metrics described are valid for any kind of racing game.

Link


Thursday, 24 March 2011

GDC 2011 sessions are live

Some presentations from GDC 2011 are available for free on GDC vault, with lots of post mortems from old games.

GDC Vault

Sunday, 13 March 2011

Combat Design in Resistance 3 (GDC 2011)

GDC 2011 presentation of Insomniac Games on how they designed the combat encounters on Resistance 3.

Key points are:

  • Give the combat area an easy to read layout.
  • Keep the action in the player's field of view.
  • Use subtle visual clues (e.g. enemy/ally movement) to hint the player at what to do/ where to go next.

Insomniac Games - Articles

Tuesday, 1 March 2011

Intelligent Brawling

Gamasutra - Features - Intelligent Brawling

A very interesting article that breaks down melee combat in action games into fundamental components.