An old article I've found on some forum. Good read.
Gamasutra - Features - First-Person Control Design for Dual Analog Stick Controllers
Showing posts with label FPS. Show all posts
Showing posts with label FPS. Show all posts
Monday, 25 April 2011
Saturday, 2 April 2011
Aim systems in First Person Shooters
Tags:
FPS
Earlier this week, FPS-focused (French) website NoFrag published a very interesting article, making a quite thorough analysis of the various aiming mechanics you can find in an FPS. Its author, Nooky, kindly allowed me to translate this article in English and post it here. All kudos (and potential complaints ;)) goes to him. Unfortunately, I can't really translate the embedded videos, but everything is explained in the following paragraphs.
Original article.
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