A few years ago, I had a look at various free terrain generation software. World Machine caught my eye and seemed powerful but the graph-based interface made me puke as it seemed completely unintuitive. Instead, I turned to L3DT, whose Design Map feature was quite appealing (I even wrote an article about that).
But recently, I've decided to create a race track level in Unreal, for a project I'll be writing about later on this blog. However, I found out that L3DT's road making abilities are quite limited, so I looked for another solution. That's when I discovered World Machine's Layout Generator feature, and realized how this made the graph-based interface terrifyingly powerful.