Sunday, 12 May 2013

Off-topic: Photos

A bit of shameless self-promotion.

In my free time, when I'm not doing games related stuff, I do a bit of photography. I like it very much, because much like design, it's a discipline that is both technical and creative.

If you've got a moment to spare, you could take a look at my 500px profile and let me know what you think.  I love to talk about technique and settings, so don't hesitate to throw questions my way.

Saturday, 18 August 2012

Understanding CryEngine 3 code: The camera

After having looked at how the player moves, I was interested in looking at how the camera's position is updated.

Using the information collected from my previous investigations, I followed a lead that seemed obvious. I was in for a surprise.

Thursday, 2 August 2012

Website trouble

So, I've switched www.moug-portfolio.info to point to the new server (with the new website), and for some reason, it broke MySQL.

Until I can figure out what's going on, the website will be down.

Sorry about that.

EDIT: Should be OK now, please let me know if you encounter any issue.

Monday, 30 July 2012

Website change coming soon

I've been in the process of making some changes to my website, mainly switching to a WordPress powered site and changing the skin as well. I'll publish this change by the end of the week. While the main address will remain the same, any bookmark or RSS feed subscription will become invalid. I'll post here again and on G+ once the new site is live.

Wednesday, 25 July 2012

What is a technical game designer?

I've started this blog over a year and a half ago, but I never really explained where it takes its name from.

So what's a technical game designer then? The short and simple answer would be "a designer who can code". However, that would be inaccurate and incomplete, so let's look at the long answer.

DISCLAIMER: This is a personal take on a position I happen to occupy. In no way it is meant to be a universal definition.

Sunday, 15 July 2012

Understanding CryEngine 3 code: Moving the player

Let's have a look at how player input gets turned into character movement. But first, we need to talk about game actions.

Wednesday, 20 June 2012

Understanding CryEngine 3 code: player character

Now, I want to know about the player character, especially about the way it's set up code-wise.