UDK/CryEngine 3 Tool set comparison

Where I write about the features and usability of UDK and CryEngine 3's level editors. These are not tutorials, I'm merely telling what's nice and what's annoying on each side.

DISCLAIMER: Apart from the sentences where I'm blatantly giving my personal opinion, I'm usually stating facts. So don't feel offended if I talk bad about your favourite engine. Also, bear in mind that I don't have comprehensive knowledge of the engines (especially for CryEngine 3), so if I said that something cannot be done, although it can be, it most likely means I've missed the right tool/option/command. In that case, feel free to leave a comment to correct me. Otherwise, any comment along the lines of "I think this or that is better" will be moderated, unless it comes with appropriate argumentation.

3 comments:

  1. Great Comparison thanks for clearing things out. I'm now in the process of learning UDK , and although I read alot beofre begining that the Future will be CryEngine , I still believe in Epic , and have a great fait that Unreal Engine 4 (Hope to be released next year) will set epic back into the competition.

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  2. Good comparison. I got pretty far along in my project with UDK, and just hit a few issues that were show stoppers for me. I can't STAND the fact that I have to bake out lightmaps (especially that the process requires you to load everything into RAM at once, screwing you if you have a large landscape). Also, i ran into issues with hard coded functions for the mouse clicking which I couldn't even access. I have since moved to CryEngine, and it is unbelievably better.

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  3. I found this to be an incredibly fair and balanced assessment of the two engines. I myself use CryEngine 3 but this article gave me a much better understanding of the engine's own strengths and limitations. Hope that there's gonna be some more articles in this series :).

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