Sunday, 11 December 2011

UDK vs CryEngine 3 SDK: A no-nonsense comparison

Catchy title, hey?

For various reasons I've decided to park my learning of animation skills and now I'm interested into taking a closer look at the CryEngine 3 SDK.

Being a UDK user, I'm obviously going to compare both engines a lot. However, my goal is not to determine "the best engine", but to find out where are their respective strengths and weaknesses. This will be a series of blog posts, each focussing on a specific topic. The two engines will be evaluated on about 3 criteria:

  • How straightforward the process is (i.e. number of steps required to get things done).
  • How easy it is to iterate on content.
  • How easy it is to make something different from the default game.

DISCLAIMER: As much as I'll try to give unbiased information, I cannot guarantee that the ratings on the above criteria will be objective, as what seems easy to me may not be easy to you and vice versa. But at least this will give you an idea.

The first topic will be about getting the SDK up and running.

You'll find all the articles in the series by following this link.