Now, I want to know about the player character, especially about the way it's set up code-wise.
Wednesday, 20 June 2012
Wednesday, 13 June 2012
Add me to Google+
Well, if you want to.
I'm slightly changing my "posting policy" on this blog. From here on, I will only post on the blog articles I wrote. For links or random thoughts, I'll use public posts on Google+. So if you happen to be interested in what I have to share outside of my articles, you can follow circlify add me to Google+. I'll also share there the links to any new blog post. Just click on my name on this post and it should send you to my G+ profile.
And no, I don't have Twitter and I don't like it :)
Tuesday, 12 June 2012
Understanding CryEngine 3 code: loading a level
Tags:
CryEngine 3 SDK,
Programming
Last time I took a look at the startup sequence of a CryEngine 3 game. Now, it's time to investigate what happens when loading a level, up to the spawning of the player's character. This will eventually lead us to the Lua side of the engine.
The investigation will start from when the player selects a level from the main menu.
The investigation will start from when the player selects a level from the main menu.
Understanding CryEngine 3 code: Starting the game
Tags:
CryEngine 3 SDK,
Programming
I'm starting to look at the programming side of the CryEngine 3 Free SDK. I've been quite surprised to see that the official documentation gives little to no information on the overarching concepts and systems that are present in the engine. I then decided go down the brutal path to understand the system, which is putting breakpoints (almost) everywhere, and see what happens, in which order.
As usual when I do that kind of self-teaching, I find that writing up the results of my investigation helps me making sure I know what I'm talking about. And it might as well be useful to other people.
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