As I was testing things out for the article on whiteboxing, I realised that each editor has its own set of nice features that makes your life easier when placing meshes and various entities in the world. I thought it deserved an article of its own.
Why should I care?
Well, because the easier it is to mess about with level's objects, the faster I can work.
Why should I care?
Well, because the easier it is to mess about with level's objects, the faster I can work.