As you may have heard the news, Unreal Engine 4 is now available to everyone via a quite interesting subscription model.
This means I'll probably have to start my "Understanding Unreal" series all over again. As usual, I'm making no promises on what will be covered when, as the process is still about documenting my findings as I learn the engine, so watch this space!
In other news, I now have a Twitter account, so you can see what I'm up to or get in touch with me. (Note that I will not respond to tutorial requests.)
Technical Game Design
Because it takes more than ideas to make a game.
Thursday, 20 March 2014
Saturday, 3 August 2013
No woman, no CryEngine
Tags:
CryEngine 3 SDK
Nothing to do with women actually, but I thought I'd let you know I'm stopping my study of the CryEngine 3.
It's not that I've found that it's bad, I still think it deserves more attention from the community that it currently has, but from a personal perspective, there is no point for me to dig deeper than I have.
I can't get into the specifics, but that means you won't find any new articles explaining the inner workings of CryEngine 3.
Good luck to those who carry on working with it, make something awesome!
It's not that I've found that it's bad, I still think it deserves more attention from the community that it currently has, but from a personal perspective, there is no point for me to dig deeper than I have.
I can't get into the specifics, but that means you won't find any new articles explaining the inner workings of CryEngine 3.
Good luck to those who carry on working with it, make something awesome!
Sunday, 12 May 2013
Off-topic: Photos
A bit of shameless self-promotion.
In my free time, when I'm not doing games related stuff, I do a bit of photography. I like it very much, because much like design, it's a discipline that is both technical and creative.
If you've got a moment to spare, you could take a look at my 500px profile and let me know what you think. I love to talk about technique and settings, so don't hesitate to throw questions my way.
Saturday, 18 August 2012
Understanding CryEngine 3 code: The camera
Tags:
CryEngine 3 SDK,
Programming
After having looked at how the player moves, I was interested in looking at how the camera's position is updated.
Using the information collected from my previous investigations, I followed a lead that seemed obvious. I was in for a surprise.
Thursday, 2 August 2012
Website trouble
So, I've switched www.moug-portfolio.info to point to the new server (with the new website), and for some reason, it broke MySQL.
Until I can figure out what's going on, the website will be down.
Sorry about that.
EDIT: Should be OK now, please let me know if you encounter any issue.
Until I can figure out what's going on, the website will be down.
Sorry about that.
EDIT: Should be OK now, please let me know if you encounter any issue.
Monday, 30 July 2012
Website change coming soon
I've been in the process of making some changes to my website, mainly switching to a WordPress powered site and changing the skin as well. I'll publish this change by the end of the week. While the main address will remain the same, any bookmark or RSS feed subscription will become invalid. I'll post here again and on G+ once the new site is live.
Wednesday, 25 July 2012
What is a technical game designer?
I've started this blog over a year and a half ago, but I never really explained where it takes its name from.
So what's a technical game designer then? The short and simple answer would be "a designer who can code". However, that would be inaccurate and incomplete, so let's look at the long answer.
DISCLAIMER: This is a personal take on a position I happen to occupy. In no way it is meant to be a universal definition.
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