Wednesday, 28 September 2011

Animation chronicles: Prologue

Character animation is one the aspects of game development in which I have little to no practical skills. I know how it works, but I don't really know how to do it. I've decided to change that.


I'll be starting off the skeleton provided by Epic on the UDN and create my own rig. I'll be working in Maya and posting my progress here. The first step will be creating controllers for the feet.