Yet another introduction to what should be a recurring kind of articles.
These will be a bunch of articles in which I basically explain how I organise my work as a designer.
I feel like I need to emphasize that whatever will be presented in these articles is my way of approaching game design. By no means I will be trying to say "this is THE way it should be done", and if I ever do sound like I do, it will be most likely because I will assume it is common sense :).
If you don't agree with anything I write, please leave a comment and I'll be more than happy to discuss that in order to improve.
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