Technical Game Design
Because it takes more than ideas to make a game.
UDK/CryEngine 3 Tool set comparison
Sunday, 13 March 2011
Combat Design in Resistance 3 (GDC 2011)
GDC 2011 presentation of Insomniac Games on how they designed the combat encounters on Resistance 3.
Key points are:
Give the combat area an easy to read layout.
Keep the action in the player's field of view.
Use subtle visual clues (e.g. enemy/ally movement) to hint the player at what to do/ where to go next.
Insomniac Games - Articles
Share to Twitter
Share to Facebook
Share to Pinterest
Post Comments (Atom)