Sunday 13 March 2011

Combat Design in Resistance 3 (GDC 2011)

GDC 2011 presentation of Insomniac Games on how they designed the combat encounters on Resistance 3.

Key points are:

  • Give the combat area an easy to read layout.
  • Keep the action in the player's field of view.
  • Use subtle visual clues (e.g. enemy/ally movement) to hint the player at what to do/ where to go next.

Insomniac Games - Articles

No comments:

Post a Comment