tag:blogger.com,1999:blog-9135401072568900427.post7670248175560188755..comments2023-06-02T15:57:19.327+01:00Comments on Technical Game Design: PillarsCédrichttp://www.blogger.com/profile/15905401462420909537noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9135401072568900427.post-25267338934720428002012-05-17T08:16:37.692+01:002012-05-17T08:16:37.692+01:00Not really. All games should have some level of ac...Not really. All games should have some level of accessibility, but not all games have to be fool proof, hence spending more or less development time on making the game more accessible.Cédrichttps://www.blogger.com/profile/15905401462420909537noreply@blogger.comtag:blogger.com,1999:blog-9135401072568900427.post-82286193172435112172012-05-17T01:09:45.511+01:002012-05-17T01:09:45.511+01:00Accessibility should be a fact of games, not a pil...Accessibility should be a fact of games, not a pillar by itself. That said, the breakdown of their interpretation of accessibility's meaning for this game are all valid independent pillars.Anonymousnoreply@blogger.com